/* army.c
 *
 * For all your army stuff.
 *
 * (c) 2006, Joseph Curtis
 */

#include <stdio.h>

#include "army.h"

/* Army types.  Eventually all this should be in the world file.  It
   contains EVERYTHING!!!  w00! */
const struct army_type giant_warriors = {GIANT_WARRIORS, 
					 "Giant Warriors", 10, 
					 {1, 2, 4, 1, 1, 1, 1, 1}, 3};
const struct army_type heavy_infantry = {HEAVY_INFANTRY, 
					 "Heavy Infantry", 10, 
					 {1, 2, 4, 1, 1, 1, 1, 1}, 3};
const struct army_type light_infantry = {LIGHT_INFANTRY, 
					 "Light Infantry", 10, 
					 {1, 2, 4, 1, 1, 1, 1, 1}, 3};
const struct army_type dwarven_warriors = {DWARVEN_WARRIORS, 
					 "Dwarven Warriors", 10, 
					 {1, 2, 4, 1, 1, 1, 1, 1}, 3};
const struct army_type cavalry = {CAVALRY, "Cavalry", 10, 
					 {1, 2, 4, 1, 1, 1, 1, 1}, 3};
const struct army_type hero = {HERO, "Hero", 10, 
					 {1, 2, 4, 1, 1, 1, 1, 1}, 3};



void print_army(struct army a) {
  printf("Name: %s\n", a.name);
  printf("Moves left: %d\n", a.moves_left);
  printf("x: %d, y: %d\n", a.x, a.y);
}

