/* cell.h
 *
 * Represents a map.
 *
 * (c) 2006, Joseph Curtis
 */

/* Cell types */
#define ROAD 1
#define GRASS 2
#define FOREST 3
#define SWAMP 4   /* should be changed to marsh? */
#define HILLS 5
#define MOUNTAINS 6
#define WATER 7
#define TOWN 8
#define VORTEX 9


/**
 * A single terrain cell
 */
struct cell {
  int image;    /* The image to display.  Is an index for the master
		   graphics file in the world. */
  //  int town = -1;  /* non-negative if there is a town in this cell */
  char type ;     /* type*/
};

